Level | 4th Level | Casting Time | 1 bonus action | Range | Self |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 minute | ||
School | Radiant | Components | V | ||
Classes | Knight, White Mage* |
Your weapon flares with righteous energy as you strike your foe, addling their mind.
The first time you hit with a melee weapon attack during this spell's duration, the attack deals an extra 4d8 Holy damage to the target.
Additionally, if the target is a creature, it must make an Wisdom saving throw, potentially becoming
Critical Success (+10). The target is unaffected.
Success. The target is Stupefied 1 until the end of their next turn.
Failure. The target is Confused until this spell ends. While it is Confused, it is also Stupefied 1. The target can repeat the saving throw at the end of each of its turns to try and remove this effect.
Critical Failure (–10). As failure, but the target cannot repeat the saving throw to remove this effect.
At Higher Levels: Increase the damage by 1d8 for each spell level increase.